raa
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75f9f7fbb2
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042c004341
4
Makefile
4
Makefile
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@ -1,7 +1,7 @@
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CC = gcc
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CFLAGS = -g
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CFLAGS = -pg -O2
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LDFLAGS = -pg
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LDLIBS = -lraylib -lm
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objects = c3d.o
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c3d: $(objects)
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17
c3d.c
17
c3d.c
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@ -74,17 +74,17 @@ struct Tri2DArray {
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};
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typedef struct Tri2DArray Tri2DArray;
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float Sign(Vector2 v1, Vector2 v2, Vector2 v3) {
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return (v1.x - v3.x) * (v2.y - v3.y) - (v2.x - v3.x) * (v1.y - v3.y);
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float Sign(Vector2* v1, Vector2* v2, Vector2* v3) {
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return (v1->x - v3->x) * (v2->y - v3->y) - (v2->x - v3->x) * (v1->y - v3->y);
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}
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bool IsInTri(Tri2D tri, Vector2 p) {
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inline bool IsInTri(Tri2D tri, Vector2 p) {
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float d1, d2, d3;
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bool has_neg, has_pos;
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d1 = Sign(p, tri.a, tri.b);
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d2 = Sign(p, tri.b, tri.c);
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d3 = Sign(p, tri.c, tri.a);
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d1 = Sign(&p, &tri.a, &tri.b);
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d2 = Sign(&p, &tri.b, &tri.c);
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d3 = Sign(&p, &tri.c, &tri.a);
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has_neg = (d1 < 0) || (d2 < 0) || (d3 < 0);
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has_pos = (d1 > 0) || (d2 > 0) || (d3 > 0);
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@ -381,6 +381,11 @@ int main() {
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BeginDrawing();
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DrawTexturePro(renderTexture.texture, (Rectangle){0,0,renderTexture.texture.width,-renderTexture.texture.height},(Rectangle){0,0,SCREENWIDTH,SCREENHEIGHT},(Vector2){0,0},0,WHITE);
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char fpstext[40];
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sprintf(fpstext,"%d",GetFPS());
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DrawText( fpstext ,0,0,20,WHITE);
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EndDrawing();
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}
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