fnaf
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2ff6576142
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c3d.c
31
c3d.c
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@ -16,7 +16,7 @@ const float WIDTHSCALE = (float)RENDERWIDTH / SCREENWIDTH;
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const float HEIGHTSCALE = (float) RENDERHEIGHT / SCREENHEIGHT;
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const float HEIGHTSCALE = (float) RENDERHEIGHT / SCREENHEIGHT;
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const float fov = 90.0 / 180.0 * 3.14159265369;
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const float fov = 70.0 / 180.0 * 3.14159265369;
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const float half_fov = fov / 2;
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const float half_fov = fov / 2;
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float proj; //HALFWIDTH / tan(half_fov) Inited later
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float proj; //HALFWIDTH / tan(half_fov) Inited later
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@ -93,11 +93,40 @@ void CtrlLocalCam(LocalCam *cam, float time) {
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//cam->velocity.z = cam->velocity.z + 50000*time*sin(cam->angles.y);
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//cam->velocity.z = cam->velocity.z + 50000*time*sin(cam->angles.y);
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//cam->velocity.x = cam->velocity.x + 500*time*cos(cam->angles.y);
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//cam->velocity.x = cam->velocity.x + 500*time*cos(cam->angles.y);
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}
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}
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if (IsKeyDown(KEY_S)) {
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Vector3 forceForward = (Vector3){0,0,-500};
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Vector3 rotatedforce = RotateAboutY(forceForward,cam->angles.y);
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cam->velocity = Vector3Sum(cam->velocity,rotatedforce);
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//cam->velocity.z = cam->velocity.z + 50000*time*sin(cam->angles.y);
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//cam->velocity.x = cam->velocity.x + 500*time*cos(cam->angles.y);
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}
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if (IsKeyDown(KEY_A)) {
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Vector3 forceForward = (Vector3){-500,0,0};
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Vector3 rotatedforce = RotateAboutY(forceForward,cam->angles.y);
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cam->velocity = Vector3Sum(cam->velocity,rotatedforce);
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//cam->velocity.z = cam->velocity.z + 50000*time*sin(cam->angles.y);
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//cam->velocity.x = cam->velocity.x + 500*time*cos(cam->angles.y);
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}
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if (IsKeyDown(KEY_D)) {
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Vector3 forceForward = (Vector3){500,0,0};
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Vector3 rotatedforce = RotateAboutY(forceForward,cam->angles.y);
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cam->velocity = Vector3Sum(cam->velocity,rotatedforce);
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//cam->velocity.z = cam->velocity.z + 50000*time*sin(cam->angles.y);
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//cam->velocity.x = cam->velocity.x + 500*time*cos(cam->angles.y);
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}
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if(IsKeyDown(KEY_SPACE)) {
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if(IsKeyDown(KEY_SPACE)) {
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cam->velocity.y = cam->velocity.y - 50;
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cam->velocity.y = cam->velocity.y - 50;
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}
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}
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if(IsKeyDown(KEY_LEFT_SHIFT)) {
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cam->velocity.y = cam->velocity.y + 50;
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}
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if (IsKeyDown(KEY_Q)){
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if (IsKeyDown(KEY_Q)){
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cam->angleVelocity.y = cam->angleVelocity.y + time*1000;
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cam->angleVelocity.y = cam->angleVelocity.y + time*1000;
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}
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}
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