loading from files
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12
c3d.c
12
c3d.c
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@ -2,6 +2,7 @@
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#include "raymath.h"
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#include "reader.h"
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#include <math.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@ -417,7 +418,7 @@ int main() {
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Vector3 point = (Vector3){0, 0, -10};
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Tri internaltriarray[50];
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static Tri internaltriarray[50000];
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TriArray tarr;
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tarr.arr = internaltriarray;
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tarr.length = 0;
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@ -427,12 +428,12 @@ int main() {
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TriArrayAppend(&tarr, (Tri){(Vector3){0, 0, -2000}, (Vector3){0, 800, -2000},
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(Vector3){800, 800, -2000}, BLUE});
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Tri internaltransformedtriarray[50];
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static Tri internaltransformedtriarray[50000];
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TriArray TransformedTris;
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TransformedTris.arr = internaltransformedtriarray;
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TransformedTris.length = 0;
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Tri2D internaltri2darray[50];
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static Tri2D internaltri2darray[50000];
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Tri2DArray Tri2Darr;
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Tri2Darr.length = 0;
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Tri2Darr.arr = internaltri2darray;
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@ -458,6 +459,11 @@ int main() {
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Tri2D norm = (Tri2D){(Vector2){500, 50}, (Vector2){0, 0}, (Vector2){250, 500}, 0, 0, 0, GREEN};
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bool run3d = true;
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Object3D t = ReadObjectFromFile("teapot.obj");
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for (int i = 0; i < t.triangles->length; i++){
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printf("t: %f\n", t.triangles->arr[i].a.x);
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TriArrayAppend(&tarr, t.triangles->arr[i]);
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}
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while (!WindowShouldClose() && run3d) {
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float frametime = GetFrameTime();
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CtrlLocalCam(&camera, frametime);
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@ -58,12 +58,10 @@ typedef struct Tri2DArray Tri2DArray;
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struct Object {
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struct Object3D {
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char name[100];
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Vector3 *VertexArray;
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int VertexArrayLength;
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TriArray * triangles;
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};
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typedef struct Object Object;
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typedef struct Object3D Object3D;
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#endif
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56
reader.c
56
reader.c
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@ -1,30 +1,28 @@
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#include "c3dtypes.h"
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#include "arrayfuncs.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <string.h>
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int TestFunc(int x) {
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x = x + 1;
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return x;
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}
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Object ReadObjectFromFile() {
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Object out;
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out.VertexArray = malloc(10000*sizeof(Vector3));
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out.VertexArrayLength = 0;
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Object3D ReadObjectFromFile(char * fname) {
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Object3D out;
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Vector3 *VertexArray = malloc(10000 * sizeof(Vector3));
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int VertexArrayLength = 0;
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TriArray tarr;
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tarr.arr = malloc(10000 * sizeof(Tri));
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tarr.length = 0;
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out.triangles = &tarr;
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strncpy(out.name, "cube.obj", 100);
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strncpy(out.name, fname, 100);
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FILE * f = fopen("cube.obj", "r");
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FILE *f = fopen(fname, "r");
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while (true) {
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char t[500];
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}
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char objtype[10];
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double v1;
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double v2;
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double v3;
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sscanf(t, "%s %lf %lf %lf", objtype, &v1,&v2,&v3);
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if ( strcmp(t, "v")) {
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out.VertexArray[out.VertexArrayLength].x = v1;
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out.VertexArray[out.VertexArrayLength].x = v2;
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out.VertexArray[out.VertexArrayLength].x = v3;
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out.VertexArrayLength = out.VertexArrayLength + 1;
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char v1[100];
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char v2[100];
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char v3[100];
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sscanf(t, "%s %s %s %s", objtype, v1, v2, v3);
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if (strcmp(objtype, "v") == 0) {
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VertexArray[VertexArrayLength].x = atof(v1)*100;
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VertexArray[VertexArrayLength].y = atof(v2)*100;
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VertexArray[VertexArrayLength].z = atof(v3)*100;
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VertexArrayLength = VertexArrayLength + 1;
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}
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if ( strcmp(t, "f")) {
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if (strcmp(objtype, "f") == 0 ) {
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// TODO: append face to triarry
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Tri temptri;
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temptri.a = VertexArray[ atoi(v1) - 1];
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temptri.b = VertexArray[ atoi(v2) - 1];
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temptri.c = VertexArray[ atoi(v3) - 1];
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printf("OLINE: %s\n", t);
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printf("adding tri A: %d, B: %d, C: %d\n", atoi(v1), atoi(v2) , atoi(v3) );
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temptri.color = GREEN;
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TriArrayAppend(&tarr, temptri);
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}
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// need to bring in triarray functions into their own file
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}
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return out;
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// TODO: use file object and read each line
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// add verticies to the vertex list, +1 ing the length value each time
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// just fucking parse the obj file its not that hard
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}
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3
reader.h
3
reader.h
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@ -1,6 +1,7 @@
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#include "c3dtypes.h"
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#ifndef READER_HEADER
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#define READER_HEADER
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int TestFunc(int x);
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Object3D ReadObjectFromFile(char * fname);
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#endif
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9965
teapot.obj
Normal file
9965
teapot.obj
Normal file
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