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					 2 changed files with 7 additions and 2 deletions
				
			
		
							
								
								
									
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								c3d.c
									
										
									
									
									
								
							
							
						
						
									
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								c3d.c
									
										
									
									
									
								
							|  | @ -490,7 +490,7 @@ int main() { | |||
|     bool run3d = true; | ||||
| 
 | ||||
|     if (true) { | ||||
|         Object3D t = ReadObjectFromFile("cube.obj"); | ||||
|         Object3D t = ReadObjectFromFile("mario.obj"); | ||||
|         for (int i = 0; i < t.triangles->length; i++) { | ||||
|             // printf("t: %f\n", t.triangles->arr[i].a.x);
 | ||||
|             TriArrayAppend(&tarr, t.triangles->arr[i]); | ||||
|  |  | |||
							
								
								
									
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								reader.c
									
										
									
									
									
								
							
							
						
						
									
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								reader.c
									
										
									
									
									
								
							|  | @ -91,7 +91,7 @@ Object3D ReadObjectFromFile(char *fname) { | |||
|     tarr.length = 0; | ||||
| 
 | ||||
|     CMaterialArray cmats; | ||||
|     cmats.arr = malloc(10 * sizeof(CMaterial)); | ||||
|     cmats.arr = malloc(50 * sizeof(CMaterial)); | ||||
| 	cmats.length = 0; | ||||
| 
 | ||||
|     out.triangles = &tarr; | ||||
|  | @ -146,6 +146,11 @@ Object3D ReadObjectFromFile(char *fname) { | |||
| 
 | ||||
|     fclose(f); | ||||
|     printf("Loaded model %s with %d tris\n", fname, tarr.length); | ||||
| 
 | ||||
| 	printf("Mats Loaded\n"); | ||||
| 	for (int i = 0; i < cmats.length; i++) { | ||||
| 		printf("%s\n", cmats.arr[i].name); | ||||
| 	} | ||||
|     return out; | ||||
| 
 | ||||
|     // TODO: use file object and read each line
 | ||||
|  |  | |||
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