Zig build and Loading textures from mtl
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16e1e6a3a8
commit
97a53e49f7
4
Makefile
4
Makefile
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@ -1,5 +1,5 @@
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CC = clang #Set compiler
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CFLAGS = -pg -g -Wall -O2 -pg #set compiler flags
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CC = gcc #Set compiler
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CFLAGS = -pg -g -Wall -O3 -pg #set compiler flags
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LDFLAGS = -pg -g #set linker flags
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LDLIBS = -lraylib -lm #set libraries to use
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objects = c3d.o reader.o arrayfuncs.o vecfunc.o #list all object files
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@ -1,3 +1,4 @@
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#include "raylib.h"
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#include "c3dtypes.h"
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@ -1,8 +1,7 @@
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#include "c3dtypes.h"
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#ifndef ARRAYFUNCS_HEADER
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#define ARRAYFUNCS_HEADER
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#include "c3dtypes.h"
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void TriArrayAppend(TriArray *tarr, Tri t);
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void Tri2DArrayAppend(Tri2DArray *tarr, Tri2D t);
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27
build.zig
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27
build.zig
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const std = @import("std");
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "c3d",
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.target = target,
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.optimize = optimize,
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});
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exe.linkLibC();
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exe.addCSourceFiles(.{
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.files = &.{ "c3d.c", "arrayfuncs.c", "reader.c", "vecfunc.c" }
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});
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//exe.linkSystemLibrary("raylib");
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//exe.installLibraryHeaders(raylib)
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const raylib_dep = b.dependency("raylib", .{
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.target = target,
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.optimize = optimize,
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.linux_display_backend = .Wayland,
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});
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const rlib = raylib_dep.artifact("raylib");
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exe.linkLibrary(rlib);
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b.installArtifact(exe);
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}
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16
build.zig.zon
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16
build.zig.zon
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.{
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.paths = .{""},
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.name = "c3d",
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.version = "0.0.1",
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.dependencies = .{
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.raylib =.{
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.url = "https://github.com/raysan5/raylib/archive/refs/heads/master.tar.gz",
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.hash = "1220480ba605ef3fad3951565a45fce073c3d6fa506e96822d2e86d7a628ed88ec61",
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}
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}
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}
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4
c3d.c
4
c3d.c
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#include "raylib.h"
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#include "c3dtypes.h"
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#include "raymath.h"
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#include "reader.h"
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#include <math.h>
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#include <string.h>
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#include "arrayfuncs.h"
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#include "c3dtypes.h"
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#include "vecfunc.h"
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const int RENDERWIDTH = 1920;
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@ -490,7 +490,7 @@ int main() {
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bool run3d = true;
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if (true) {
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Object3D t = ReadObjectFromFile("mario.obj");
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Object3D t = ReadObjectFromFile("cube.obj");
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for (int i = 0; i < t.triangles->length; i++) {
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// printf("t: %f\n", t.triangles->arr[i].a.x);
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TriArrayAppend(&tarr, t.triangles->arr[i]);
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12
c3dtypes.h
12
c3dtypes.h
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#include "raylib.h"
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#ifndef C3DTYPES_HEADER
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#define C3DTYPES_HEADER
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#include "raylib.h"
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@ -19,6 +19,7 @@ typedef struct LocalCam LocalCam;
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struct CMaterial {
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char * name;
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char * texturefile;
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Color * tex;
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};
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typedef struct CMaterial CMaterial;
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Color color;
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Material material;
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CMaterial material;
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Vector2 auv;
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Vector2 buv;
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};
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typedef struct TriArray TriArray;
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struct CMaterialArray {
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int length;
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CMaterial *arr;
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};
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typedef struct CMaterialArray CMaterialArray;
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struct Tri2DArray {
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int length;
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Tri2D *arr;
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struct Object3D {
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char name[100];
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TriArray * triangles;
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CMaterialArray *mats;
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};
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typedef struct Object3D Object3D;
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2723
cube-tex.obj
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2723
cube-tex.obj
Normal file
File diff suppressed because one or more lines are too long
7
cube.mtl
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7
cube.mtl
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newmtl texture
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Ka 0.0 0.0 0.0
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Kd 0.5 0.5 0.5
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Ks 0.0 0.0 0.0
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Ns 10.0
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illum 2
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map_Kd texture.png
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104
reader.c
104
reader.c
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#include "c3dtypes.h"
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#include "arrayfuncs.h"
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#include "c3dtypes.h"
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#include "raylib.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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return x;
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}
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Vector3 BreakDownObjTriElement(char * vert) {
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Vector3 BreakDownObjTriElement(char *vert) {
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int vertex = 0;
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int vertextexture = 0;
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int normal = 0;
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sscanf(vert, "%i/%i/%i", &vertex, &vertextexture, &normal);
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return (Vector3) {vertex, vertextexture, normal};
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return (Vector3){vertex, vertextexture, normal};
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}
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Object3D ReadObjectFromFile(char * fname) {
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CMaterial NewCmat(char *matname, char *fname) {
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CMaterial cmat;
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cmat.name = malloc(20 * sizeof(char));
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cmat.texturefile = malloc(20 * sizeof(char));
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strncpy(cmat.name, matname, 15);
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strncpy(cmat.texturefile, fname, 15);
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Image teximg = LoadImage(fname);
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cmat.tex = LoadImageColors(teximg);
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printf("Loaded Tex %s\n", matname);
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return cmat;
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}
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void LoadMats(char *fname, CMaterialArray *cmats) {
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FILE *f = fopen(fname, "r");
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char mtlname[50];
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strncpy(mtlname, "", 50);
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char mtltex[50];
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strncpy(mtltex, "", 50);
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printf("Loading mat of name: %s\n", fname);
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while (true) {
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char t[500];
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char *fgetres = fgets(t, 500, f);
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char objtype[30];
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char v1[100];
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char v2[100];
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char v3[100];
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sscanf(t, "%s %s %s %s", objtype, v1, v2, v3);
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printf("Entering comp for mtlname: %s, mtltex: %s\n", mtlname, mtltex);
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if (fgetres == NULL) {
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if ((strcmp(mtlname, "") != 0) && (strcmp(mtltex, "") != 0)) {
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cmats->arr[cmats->length] = NewCmat(mtlname, mtltex);
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printf("Younki Sploinky\n");
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cmats->length = cmats->length + 1;
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strncpy(mtltex, "", 50);
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printf("ended and added\n");
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}
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break;
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}
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if (strcmp(objtype, "newmtl") == 0) {
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if ((strcmp(mtlname, "") != 0) && (strcmp(mtltex, "") != 0)) {
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cmats->arr[cmats->length] = NewCmat(mtlname, mtltex);
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cmats->length = cmats->length + 1;
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strncpy(mtltex, "", 50);
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}
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strncpy(mtlname, v1, 50);
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}
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if (strcmp(objtype, "map_Kd") == 0) {
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strncpy(mtltex, v1, 50);
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}
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}
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printf("Loaded Tex %s\n", fname);
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fclose(f);
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}
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Object3D ReadObjectFromFile(char *fname) {
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Object3D out;
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Vector3 *VertexArray = malloc(10000 * sizeof(Vector3));
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int VertexArrayLength = 0;
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Vector2 *UVArray = malloc(10000 * sizeof(Vector2));
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int UVArrayLength = 0;
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TriArray tarr;
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tarr.arr = malloc(10000 * sizeof(Tri));
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tarr.length = 0;
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CMaterialArray cmats;
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cmats.arr = malloc(10 * sizeof(CMaterial));
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cmats.length = 0;
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out.triangles = &tarr;
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strncpy(out.name, fname, 100);
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char v2[100];
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char v3[100];
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sscanf(t, "%s %s %s %s", objtype, v1, v2, v3);
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if (strcmp(objtype, "mtllib") == 0) {
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LoadMats(v1, &cmats);
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}
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if (strcmp(objtype, "v") == 0) {
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VertexArray[VertexArrayLength].x = atof(v1)*100;
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VertexArray[VertexArrayLength].y = atof(v2)*100;
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VertexArray[VertexArrayLength].z = atof(v3)*100;
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VertexArray[VertexArrayLength].x = atof(v1) * 100;
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VertexArray[VertexArrayLength].y = atof(v2) * 100;
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VertexArray[VertexArrayLength].z = atof(v3) * 100;
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VertexArrayLength = VertexArrayLength + 1;
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}
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if (strcmp(objtype, "vt") == 0) {
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// printf("vt: (%s,%s)\n", v1, v2);
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UVArray[UVArrayLength].x = atof(v1);
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UVArray[UVArrayLength].y = atof(v2);
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UVArrayLength = UVArrayLength + 1;
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}
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if (strcmp(objtype, "f") == 0 ) {
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if (strcmp(objtype, "f") == 0) {
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// TODO: append face to triarry
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Tri temptri;
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temptri.a = VertexArray[atoi(v1) - 1];
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temptri.b = VertexArray[atoi(v2) - 1];
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temptri.c = VertexArray[atoi(v3) - 1];
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temptri.a = VertexArray[ atoi(v1) - 1];
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temptri.b = VertexArray[ atoi(v2) - 1];
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temptri.c = VertexArray[ atoi(v3) - 1];
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//printf("OLINE: %s\n", t);
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//printf("adding tri A: %d, B: %d, C: %d\n", atoi(v1), atoi(v2) , atoi(v3) );
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// printf("OLINE: %s\n", t);
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// printf("adding tri A: %d, B: %d, C: %d\n", atoi(v1), atoi(v2) , atoi(v3) );
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temptri.color = GREEN;
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TriArrayAppend(&tarr, temptri);
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}
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// need to bring in triarray functions into their own file
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}
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fclose(f);
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printf("Loaded model %s with %d tris\n", fname, tarr.length);
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return out;
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2
reader.h
2
reader.h
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#include "c3dtypes.h"
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//#include "c3dtypes.h"
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#ifndef READER_HEADER
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#define READER_HEADER
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BIN
texture.png
Normal file
BIN
texture.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 294 B |
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