#include "c3dtypes.h" #include #include #include int TestFunc(int x) { x = x + 1; return x; } Object ReadObjectFromFile() { Object out; out.VertexArray = malloc(10000*sizeof(Vector3)); out.VertexArrayLength = 0; TriArray tarr; tarr.arr = malloc(10000*sizeof(Tri)); tarr.length = 0; out.triangles = &tarr; strncpy(out.name, "cube.obj", 100); FILE * f = fopen("cube.obj", "r"); while (true) { char t[500]; char * fgetres = fgets(t, 500, f); if (fgetres == NULL) { break; } char objtype[10]; double v1; double v2; double v3; sscanf(t, "%s %lf %lf %lf", objtype, &v1,&v2,&v3); if ( strcmp(t, "v")) { out.VertexArray[out.VertexArrayLength].x = v1; out.VertexArray[out.VertexArrayLength].x = v2; out.VertexArray[out.VertexArrayLength].x = v3; out.VertexArrayLength = out.VertexArrayLength + 1; } if ( strcmp(t, "f")) { //TODO: append face to triarry } //need to bring in triarray functions into their own file } //TODO: use file object and read each line // add verticies to the vertex list, +1 ing the length value each time // just fucking parse the obj file its not that hard }