C 3D engine
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2024-03-12 21:32:45 -04:00
.clang-format added features :) 2024-03-11 20:52:34 -04:00
arrayfuncs.c added a bunch of features, preparing to read from obj files for display 2024-03-10 01:58:05 -05:00
arrayfuncs.h added features :) 2024-03-11 20:52:34 -04:00
c3d.c tri2d now use integers when put on screen. Fixes missing pixels and overdraw 2024-03-12 21:32:45 -04:00
c3dtypes.h tri2d now use integers when put on screen. Fixes missing pixels and overdraw 2024-03-12 21:32:45 -04:00
cube.obj added a bunch of features, preparing to read from obj files for display 2024-03-10 01:58:05 -05:00
drawmodeperf.org Major optimizations. Also did some perf testing, which is contained in drawmodeperf.org 2023-12-05 22:49:33 -05:00
Makefile tri2d now use integers when put on screen. Fixes missing pixels and overdraw 2024-03-12 21:32:45 -04:00
mario.obj da mario test 2024-03-11 23:13:49 -04:00
reader.c loading from files 2024-03-11 22:14:36 -04:00
reader.h loading from files 2024-03-11 22:14:36 -04:00
README.md C2 2023-12-02 02:14:50 -05:00
teapot.obj loading from files 2024-03-11 22:14:36 -04:00
TODO.org further optomizations and unified scanline draw 2024-03-12 12:55:07 -04:00
vecfunc.c added features :) 2024-03-11 20:52:34 -04:00
vecfunc.h added features :) 2024-03-11 20:52:34 -04:00

C3D

ERM

Basicly just a rewrite of my go 3d engine in C to learn more about the lang and to improve perf.