Starting work on real UI
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parent
e9a07b15da
commit
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13
src/main.cpp
13
src/main.cpp
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@ -136,6 +136,12 @@ std::vector<std::string> GetMprisServices() {
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return ret;
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}
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float ScaleToFit(Vector2 src, Vector2 dst) {
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float ratio = std::min(dst.x/src.x, dst.y/src.y);
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return ratio;
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//return Vector2Scale(src, ratio);
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}
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int main(int argc, char *argv[]) {
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// Initialization
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//--------------------------------------------------------------------------------------
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@ -145,7 +151,7 @@ int main(int argc, char *argv[]) {
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// SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
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SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - Docking");
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SetTargetFPS(120);
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SetTargetFPS(244);
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rlImGuiSetup(true);
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ImGui::GetStyle().AntiAliasedLinesUseTex = false;
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@ -197,7 +203,6 @@ int main(int argc, char *argv[]) {
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while (!WindowShouldClose() &&
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run) // Detect window close button or ESC key, or a quit from the menu
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{
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if (GetTime() > lasttime+3 ) {
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lasttime = GetTime();
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current_player.Refresh();
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@ -206,6 +211,10 @@ int main(int argc, char *argv[]) {
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BeginDrawing();
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ClearBackground(DARKGRAY);
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Vector2 winwidth = (Vector2) {(float) GetScreenWidth(), (float) GetScreenHeight()};
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Vector2 imagesize = (Vector2) {(float) current_player.tex.tex.width, (float) current_player.tex.tex.height};
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DrawTextureEx(current_player.tex.tex, (Vector2) {0,0}, 0, ScaleToFit(imagesize, winwidth), WHITE);
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// start ImGui content
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rlImGuiBegin();
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@ -128,18 +128,24 @@ void MprisPlayer::UpdateTexture() {
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RayTexture::RayTexture() {
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tex = LoadTexture(ASSET_DIR "/null.png" );
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GenTextureMipmaps(&tex);
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SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR);
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path = ASSET_DIR "/null.png";
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}
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RayTexture::RayTexture(Image img) {
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path = "NOPATH";
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tex = LoadTextureFromImage(img);
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GenTextureMipmaps(&tex);
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SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR);
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}
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RayTexture::RayTexture(const RayTexture &other) {
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path = other.path;
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auto img = LoadImageFromTexture(other.tex);
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tex = LoadTextureFromImage(img);
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GenTextureMipmaps(&tex);
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SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR);
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UnloadImage(img);
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}
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