Starting work on real UI
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					 2 changed files with 17 additions and 2 deletions
				
			
		
							
								
								
									
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							|  | @ -136,6 +136,12 @@ std::vector<std::string> GetMprisServices() { | |||
|     return ret; | ||||
| } | ||||
| 
 | ||||
| float ScaleToFit(Vector2 src, Vector2 dst) { | ||||
|     float ratio = std::min(dst.x/src.x, dst.y/src.y); | ||||
|     return ratio; | ||||
|     //return Vector2Scale(src, ratio);
 | ||||
| } | ||||
| 
 | ||||
| int main(int argc, char *argv[]) { | ||||
|     // Initialization
 | ||||
|     //--------------------------------------------------------------------------------------
 | ||||
|  | @ -145,7 +151,7 @@ int main(int argc, char *argv[]) { | |||
|     // SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
 | ||||
|     SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE); | ||||
|     InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - Docking"); | ||||
|     SetTargetFPS(120); | ||||
|     SetTargetFPS(244); | ||||
|     rlImGuiSetup(true); | ||||
|     ImGui::GetStyle().AntiAliasedLinesUseTex = false; | ||||
| 
 | ||||
|  | @ -197,7 +203,6 @@ int main(int argc, char *argv[]) { | |||
|     while (!WindowShouldClose() && | ||||
|            run) // Detect window close button or ESC key, or a quit from the menu
 | ||||
|     { | ||||
| 
 | ||||
|         if (GetTime() > lasttime+3 ) { | ||||
|             lasttime = GetTime(); | ||||
|             current_player.Refresh(); | ||||
|  | @ -206,6 +211,10 @@ int main(int argc, char *argv[]) { | |||
|         BeginDrawing(); | ||||
|         ClearBackground(DARKGRAY); | ||||
| 
 | ||||
|         Vector2 winwidth = (Vector2) {(float) GetScreenWidth(), (float) GetScreenHeight()}; | ||||
|         Vector2 imagesize = (Vector2) {(float) current_player.tex.tex.width, (float) current_player.tex.tex.height}; | ||||
|         DrawTextureEx(current_player.tex.tex, (Vector2) {0,0}, 0,  ScaleToFit(imagesize, winwidth), WHITE); | ||||
| 
 | ||||
| 
 | ||||
|         // start ImGui content
 | ||||
|         rlImGuiBegin(); | ||||
|  |  | |||
|  | @ -128,18 +128,24 @@ void MprisPlayer::UpdateTexture() { | |||
| 
 | ||||
|  RayTexture::RayTexture() { | ||||
|     tex = LoadTexture(ASSET_DIR "/null.png" ); | ||||
|     GenTextureMipmaps(&tex); | ||||
|     SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR); | ||||
|     path = ASSET_DIR "/null.png"; | ||||
| } | ||||
| 
 | ||||
|  RayTexture::RayTexture(Image img) { | ||||
|     path = "NOPATH"; | ||||
|     tex = LoadTextureFromImage(img); | ||||
|     GenTextureMipmaps(&tex); | ||||
|     SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR); | ||||
| } | ||||
| 
 | ||||
|  RayTexture::RayTexture(const RayTexture &other) { | ||||
|     path = other.path; | ||||
|     auto img = LoadImageFromTexture(other.tex); | ||||
|     tex = LoadTextureFromImage(img); | ||||
|     GenTextureMipmaps(&tex); | ||||
|     SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR); | ||||
|     UnloadImage(img); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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