diff --git a/src/main.cpp b/src/main.cpp
index 1d6bf20..444297c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -246,9 +246,11 @@ void GenCircleOverlay(MprisPlayer *current_player, RenderTexture tex, bool trans
     }
     BeginBlendMode(BLEND_SUBTRACT_COLORS);
     if (trans) {
-        DrawCircle(GetScreenWidth() / 2, GetScreenHeight() / 2, std::min(GetScreenWidth() / 2, GetScreenHeight() / 2), WHITE);
+        DrawCircle(GetScreenWidth() / 2, GetScreenHeight() / 2,
+                   std::min(GetScreenWidth() / 2, GetScreenHeight() / 2), WHITE);
     } else {
-        DrawCircle(GetScreenWidth() / 2, GetScreenHeight() / 2, std::min(GetScreenWidth() / 2, GetScreenHeight() / 2), (Color{0, 0, 0, 0}));
+        DrawCircle(GetScreenWidth() / 2, GetScreenHeight() / 2,
+                   std::min(GetScreenWidth() / 2, GetScreenHeight() / 2), (Color{0, 0, 0, 0}));
     }
     EndBlendMode();
     EndTextureMode();
@@ -262,7 +264,7 @@ int main(int argc, char *argv[]) {
 
     // SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
     // SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE);
-    SetConfigFlags(FLAG_WINDOW_TRANSPARENT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
+    SetConfigFlags(FLAG_WINDOW_TRANSPARENT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
     InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - Docking");
     SetTargetFPS(244);
     rlImGuiSetup(true);
@@ -297,7 +299,8 @@ int main(int argc, char *argv[]) {
     RenderTexture recordoverlay = LoadRenderTexture(screenWidth, screenHeight);
     GenCircleOverlay(&current_player, recordoverlay, trans, accent);
 
-    while (!WindowShouldClose() && run) // Detect window close button or ESC key, or a quit from the menu
+    while (!WindowShouldClose() &&
+           run) // Detect window close button or ESC key, or a quit from the menu
     {
         if (IsWindowResized()) {
             UnloadRenderTexture(recordoverlay);
@@ -322,17 +325,21 @@ int main(int argc, char *argv[]) {
             ClearBackground(BLACK);
         }
         Vector2 winwidth = (Vector2){(float)GetScreenWidth(), (float)GetScreenHeight()};
-        Vector2 imagesize = (Vector2){(float)current_player.tex.tex.width, (float)current_player.tex.tex.height};
+        Vector2 imagesize =
+            (Vector2){(float)current_player.tex.tex.width, (float)current_player.tex.tex.height};
 
         Vector2 scaledsize = Vector2Scale(imagesize, ScaleToFit(imagesize, winwidth));
         Vector2 fpos;
         fpos.x = (winwidth.x * 0.5) - (scaledsize.x * 0.5f);
         fpos.y = (winwidth.y * 0.5) - (scaledsize.y * 0.5f);
         // DrawTextureEx(current_player.tex.tex, fpos, 0,  ScaleToFit(imagesize, winwidth), WHITE);
-        Rectangle src = (Rectangle){0, 0, (float)current_player.tex.tex.width, (float)current_player.tex.tex.height};
-        Rectangle dst = (Rectangle){fpos.x + scaledsize.x / 2, fpos.y + scaledsize.y / 2, scaledsize.x, scaledsize.y};
+        Rectangle src = (Rectangle){0, 0, (float)current_player.tex.tex.width,
+                                    (float)current_player.tex.tex.height};
+        Rectangle dst = (Rectangle){fpos.x + scaledsize.x / 2, fpos.y + scaledsize.y / 2,
+                                    scaledsize.x, scaledsize.y};
 
-        DrawTexturePro(current_player.tex.tex, src, dst, (Vector2){dst.width / 2, dst.height / 2}, disc.pos, WHITE);
+        DrawTexturePro(current_player.tex.tex, src, dst, (Vector2){dst.width / 2, dst.height / 2},
+                       disc.pos, WHITE);
 
         if (IsWindowFocused()) {
             const float buttonsize = 0.1;
@@ -359,29 +366,44 @@ int main(int argc, char *argv[]) {
             DrawCircleV(back, 0.05 * GetScreenWidth(), transblack);
             DrawBack(back, 0.1 * GetScreenWidth(), WHITE);
 
-            if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointCircle(GetMousePosition(), centerline, 0.05 * GetScreenWidth())) {
+            if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) &&
+                CheckCollisionPointCircle(GetMousePosition(), centerline,
+                                          0.05 * GetScreenWidth())) {
                 current_player.PausePlay();
-                current_player.playstate = current_player.playstate == "Playing" ? "Paused" : "Playing";
-            } else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointCircle(GetMousePosition(), next, 0.05 * GetScreenWidth())) {
+                current_player.playstate =
+                    current_player.playstate == "Playing" ? "Paused" : "Playing";
+            } else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) &&
+                       CheckCollisionPointCircle(GetMousePosition(), next,
+                                                 0.05 * GetScreenWidth())) {
                 current_player.Next();
-                current_player.playstate = current_player.playstate == "Playing" ? "Paused" : "Playing";
-            } else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointCircle(GetMousePosition(), back, 0.05 * GetScreenWidth())) {
+                current_player.playstate =
+                    current_player.playstate == "Playing" ? "Paused" : "Playing";
+            } else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) &&
+                       CheckCollisionPointCircle(GetMousePosition(), back,
+                                                 0.05 * GetScreenWidth())) {
                 current_player.Prev();
-                current_player.playstate = current_player.playstate == "Playing" ? "Paused" : "Playing";
+                current_player.playstate =
+                    current_player.playstate == "Playing" ? "Paused" : "Playing";
             } else if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && disc.enabled) {
                 float initmouserot;
                 Vector2 initmousepos;
                 if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
                     initmouserot = disc.pos;
                     initmousepos = GetMousePosition();
-                    initmousepos = Vector2Add(initmousepos, (Vector2){-screen.x / 2, -screen.y / 2});
+                    initmousepos =
+                        Vector2Add(initmousepos, (Vector2){-screen.x / 2, -screen.y / 2});
                     goodstate = true;
                 }
                 if (goodstate) {
                     Vector2 mouse = GetMousePosition();
-                    Vector2 mousecentered = Vector2Add(mouse, (Vector2){-screen.x / 2, -screen.y / 2});
+                    Vector2 mousecentered =
+                        Vector2Add(mouse, (Vector2){-screen.x / 2, -screen.y / 2});
                     disc.velo = 0;
-                    disc.UpdatePos(initmouserot + (((180.0f * atan2(mousecentered.y, mousecentered.x)) / M_PI) - ((180.0f * atan2(initmousepos.y, initmousepos.x)) / M_PI)), GetFrameTime());
+                    disc.UpdatePos(
+                        initmouserot +
+                            (((180.0f * atan2(mousecentered.y, mousecentered.x)) / M_PI) -
+                             ((180.0f * atan2(initmousepos.y, initmousepos.x)) / M_PI)),
+                        GetFrameTime());
                 }
             }
         }
@@ -498,7 +520,8 @@ int main(int argc, char *argv[]) {
                 // ImGui::SliderFloat("erm", &rotation, -180, 180, "Rotation");
                 // rlImGuiImage(&current_player.tex.tex);
                 ImGui::Separator();
-                ImGui::LabelText("Disc Info", "P: %f, V: %f, A: %f", disc.pos, disc.velo, disc.accel);
+                ImGui::LabelText("Disc Info", "P: %f, V: %f, A: %f", disc.pos, disc.velo,
+                                 disc.accel);
                 rlImGuiImageSize(&current_player.tex.tex, 300, 300);
 
                 ImGui::Separator();
@@ -528,11 +551,10 @@ int main(int argc, char *argv[]) {
         //----------------------------------------------------------------------------------
     }
     rlImGuiShutdown();
-
     // De-Initialization
     //--------------------------------------------------------------------------------------
     CloseWindow(); // Close window and OpenGL context
     //--------------------------------------------------------------------------------------
     curl_global_cleanup();
     return 0;
-}
\ No newline at end of file
+}