Removed dep on assets
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					 3 changed files with 10 additions and 3 deletions
				
			
		
							
								
								
									
										
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							| Before Width: | Height: | Size: 344 B | 
|  | @ -241,7 +241,7 @@ float ScaleToFit(Vector2 src, Vector2 dst) { | |||
| int main(int argc, char *argv[]) { | ||||
|     // Initialization
 | ||||
|     //--------------------------------------------------------------------------------------
 | ||||
|     int screenWidth = 1280; | ||||
|     int screenWidth = 800; | ||||
|     int screenHeight = 800; | ||||
| 
 | ||||
|     // SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
 | ||||
|  |  | |||
|  | @ -178,10 +178,17 @@ void MprisPlayer::UpdateTexture() { | |||
| } | ||||
| 
 | ||||
|  RayTexture::RayTexture() { | ||||
|     tex = LoadTexture(ASSET_DIR "/null.png" ); | ||||
|     auto rtex = LoadRenderTexture(300,300); | ||||
|     BeginTextureMode(rtex); | ||||
|     DrawRectangle(0,0,300,300,BLACK); | ||||
|     EndTextureMode(); | ||||
|     auto img = LoadImageFromTexture(rtex.texture); | ||||
|     tex = LoadTextureFromImage(img); | ||||
|     UnloadImage(img); | ||||
|     UnloadRenderTexture(rtex); | ||||
|     GenTextureMipmaps(&tex); | ||||
|     SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR); | ||||
|     path = ASSET_DIR "/null.png"; | ||||
|     path = "null"; | ||||
| } | ||||
| 
 | ||||
|  RayTexture::RayTexture(Image img) { | ||||
|  |  | |||
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