Compare commits
No commits in common. "ad21547040f4e698fee369f9c0b55783d8da29a4" and "faf7d811989dc07d0eaae0e080e95ec0971981ab" have entirely different histories.
ad21547040
...
faf7d81198
BIN
assets/null.png
Normal file
BIN
assets/null.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 344 B |
|
@ -1,10 +0,0 @@
|
||||||
[Desktop Entry]
|
|
||||||
Type=Application
|
|
||||||
Version=1.0
|
|
||||||
Name=mpris-miniplayer
|
|
||||||
GenericName=Miniplayer
|
|
||||||
Comment=Miniplayer to display album art for MPRIS media.
|
|
||||||
Exec=mpris-miniplayer
|
|
||||||
Terminal=true
|
|
||||||
Categories=System;Audio;Music
|
|
||||||
Keywords=music,audio,album
|
|
|
@ -241,7 +241,7 @@ float ScaleToFit(Vector2 src, Vector2 dst) {
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char *argv[]) {
|
||||||
// Initialization
|
// Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
int screenWidth = 800;
|
int screenWidth = 1280;
|
||||||
int screenHeight = 800;
|
int screenHeight = 800;
|
||||||
|
|
||||||
// SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
|
// SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_RESIZABLE);
|
||||||
|
|
|
@ -178,17 +178,10 @@ void MprisPlayer::UpdateTexture() {
|
||||||
}
|
}
|
||||||
|
|
||||||
RayTexture::RayTexture() {
|
RayTexture::RayTexture() {
|
||||||
auto rtex = LoadRenderTexture(300,300);
|
tex = LoadTexture(ASSET_DIR "/null.png" );
|
||||||
BeginTextureMode(rtex);
|
|
||||||
DrawRectangle(0,0,300,300,BLACK);
|
|
||||||
EndTextureMode();
|
|
||||||
auto img = LoadImageFromTexture(rtex.texture);
|
|
||||||
tex = LoadTextureFromImage(img);
|
|
||||||
UnloadImage(img);
|
|
||||||
UnloadRenderTexture(rtex);
|
|
||||||
GenTextureMipmaps(&tex);
|
GenTextureMipmaps(&tex);
|
||||||
SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR);
|
SetTextureFilter(tex, TEXTURE_FILTER_BILINEAR);
|
||||||
path = "null";
|
path = ASSET_DIR "/null.png";
|
||||||
}
|
}
|
||||||
|
|
||||||
RayTexture::RayTexture(Image img) {
|
RayTexture::RayTexture(Image img) {
|
||||||
|
|
Loading…
Reference in a new issue