This commit is contained in:
InventorXtreme 2024-04-21 00:14:03 -04:00
commit 1fd13fa66f
5 changed files with 239 additions and 0 deletions

10
go.mod Normal file
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module git.dummkopf.live/InventorX/pinwindows
go 1.22.2
require github.com/gen2brain/raylib-go/raylib v0.0.0-20240418150228-9548fadb54e6
require (
github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa // indirect
golang.org/x/sys v0.14.0 // indirect
)

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go.sum Normal file
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github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa h1:Ik7QikRgeH+bFOfAcMpttCbs6XxWXxCLXMm4awxtOXk=
github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240418150228-9548fadb54e6 h1:mNKFgLZIU0eEHKHjb7Uk9ZuSy65DdgmEf2xxum0Tof4=
github.com/gen2brain/raylib-go/raylib v0.0.0-20240418150228-9548fadb54e6/go.mod h1:P/hDjVwz/9fhR0ww3+umzDpDA7Bf7Tce4xNChHIEFqE=
golang.org/x/sys v0.14.0 h1:Vz7Qs629MkJkGyHxUlRHizWJRG2j8fbQKjELVSNhy7Q=
golang.org/x/sys v0.14.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=

7
other.go Normal file
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package pinwindows
import rl "github.com/gen2brain/raylib-go/raylib"
func DrawTextureFlipped(rentex *rl.Texture2D, posx, posy int32) {
rl.DrawTexturePro(*rentex, rl.NewRectangle(0, 0, float32(rentex.Width), -float32(rentex.Height)), rl.NewRectangle(float32(posx), float32(posy), float32(rentex.Width), float32(rentex.Height)), rl.NewVector2(0, 0), 0, rl.White)
}

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window.go Normal file
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package pinwindows
import (
"fmt"
rl "github.com/gen2brain/raylib-go/raylib"
)
type RayGuiWindow struct {
Texture *rl.RenderTexture2D
X int32
Y int32
W int32
H int32
DrawBorder bool
DrawFunc windowdrawfunc
ManageFunc managewindowfunc
AcceptingInput bool
}
const (
WINDOW_MODE_DRAG = iota
WINDOW_MODE_RESZIE = iota
WINDOW_MODE_NORMAL = iota
WINDOW_NO_EVENT = -1
)
type windowdrawfunc func(*RayGuiWindow)
func NewRayGuiWindow(x, y, w, h int) RayGuiWindow {
texture := rl.LoadRenderTexture(int32(w), int32(h))
return RayGuiWindow{Texture: &texture, X: int32(x), Y: int32(y), W: int32(w), H: int32(h), DrawBorder: true, AcceptingInput: false}
}
func (win *RayGuiWindow) Resize(x, y int) {
rl.UnloadRenderTexture(*win.Texture)
win.W += int32(x)
win.H += int32(y)
*win.Texture = rl.LoadRenderTexture(int32(win.W), int32(win.H))
}
func (win *RayGuiWindow) DidStartMoveDrag() bool {
if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, -20, float32(win.W), 20)) {
if rl.IsMouseButtonPressed(rl.MouseButtonLeft) {
return true
}
}
return false
}
func (win *RayGuiWindow) DidStartResizeDrag() bool {
if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, 0, float32(win.W), float32(win.H))) {
if rl.IsMouseButtonPressed(rl.MouseButtonRight) {
return true
}
}
return false
}
func (window *RayGuiWindow) isLeftClicked() bool {
return rl.IsMouseButtonPressed(rl.MouseButtonLeft) && rl.CheckCollisionPointRec(rl.GetMousePosition(), rl.NewRectangle(float32(window.X), float32(window.Y-20), float32(window.W), float32(window.H+20)))
}
func (window *RayGuiWindow) BeginDrawMode() {
rl.BeginTextureMode(*window.Texture)
if window.AcceptingInput {
rl.SetMouseOffset(int(-window.X), int(-window.Y))
} else {
rl.SetMouseOffset(-1000000, -1000000)
}
}
func (window *RayGuiWindow) EndDrawMode() {
rl.SetMouseOffset(0, 0)
rl.EndTextureMode()
}
func (window RayGuiWindow) IsTouchingRegion(posvec rl.Vector2, rect rl.Rectangle) bool {
if rl.CheckCollisionPointRec(posvec, rl.Rectangle{X: rect.X + float32(window.X), Y: rect.Y + float32(window.Y), Width: rect.Width, Height: rect.Height}) {
return true
}
return false
}
func (window *RayGuiWindow) Draw() {
rl.DrawRectangle(window.X, window.Y-20, window.W, 20, rl.Gray)
rl.DrawText(fmt.Sprint(window.AcceptingInput), window.X-20, window.Y-20, 12, rl.Blue)
//fmt.Printf("WindowDraw at %i, %i\n", window.X, window.Y)
DrawTextureFlipped(&window.Texture.Texture, window.X, window.Y)
}
func (window *RayGuiWindow) DrawInternals() {
if window.DrawFunc != nil {
window.DrawFunc(window)
}
}

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windowmanager.go Normal file
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package pinwindows
import rl "github.com/gen2brain/raylib-go/raylib"
type managewindowfunc func(*RayGuiWindowManager, *RayGuiWindow)
type RayGuiWindowManager struct {
winlist []*RayGuiWindow
movingwindow *RayGuiWindow // the currently moving (resize, drag, etc...)
movingwindowmode int
}
func NewRayGuiWindowManager() RayGuiWindowManager {
var windowlist []*RayGuiWindow
return RayGuiWindowManager{winlist: windowlist, movingwindow: nil}
}
func (winman *RayGuiWindowManager) ManageWindowlist() {
var windowtomovetofront *RayGuiWindow = nil
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i].isLeftClicked() {
windowtomovetofront = winman.winlist[i]
}
}
if windowtomovetofront != nil {
windowtomovetofront.ManageFunc = MoveToTopOfWindowlist
}
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i].ManageFunc != nil {
winman.winlist[i].ManageFunc(winman, winman.winlist[i])
}
}
}
func (winman *RayGuiWindowManager) ProcessUserWindowMovement() {
currentmovingwindow := winman.movingwindow
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i].DidStartMoveDrag() && currentmovingwindow == nil {
winman.movingwindow = winman.winlist[i]
winman.movingwindowmode = WINDOW_MODE_DRAG
}
if winman.winlist[i].DidStartResizeDrag() && currentmovingwindow == nil {
winman.movingwindow = winman.winlist[i]
winman.movingwindowmode = WINDOW_MODE_RESZIE
}
if rl.IsMouseButtonReleased(rl.MouseButtonLeft) || rl.IsMouseButtonReleased(rl.MouseButtonRight) {
winman.movingwindow = nil
}
}
if winman.movingwindow != nil {
if winman.movingwindowmode == WINDOW_MODE_DRAG {
winman.movingwindow.X += int32(rl.GetMouseDelta().X)
winman.movingwindow.Y += int32(rl.GetMouseDelta().Y)
}
if winman.movingwindowmode == WINDOW_MODE_RESZIE {
winman.movingwindow.Resize(int(rl.GetMouseDelta().X), int(rl.GetMouseDelta().Y))
}
}
}
func (winman RayGuiWindowManager) DrawInternalWindowList() {
for i := 0; i < len(winman.winlist); i++ {
winman.winlist[i].DrawInternals()
}
}
func (winman RayGuiWindowManager) DrawWindowlist() {
for i := 0; i < len(winman.winlist); i++ {
winman.winlist[i].Draw()
}
}
func (winman *RayGuiWindowManager) WinlistUnlistWindow(windowtoremove *RayGuiWindow) {
indextoremove := -1
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i] == windowtoremove {
indextoremove = i
break
}
}
if indextoremove == -1 {
return
}
copy(winman.winlist[indextoremove:], winman.winlist[indextoremove+1:])
winman.winlist[len(winman.winlist)-1] = nil
winman.winlist = winman.winlist[:len(winman.winlist)-1]
return
}
func CloseWindow(winman *RayGuiWindowManager, windowtoremove *RayGuiWindow) {
winman.WinlistUnlistWindow(windowtoremove)
rl.UnloadRenderTexture(*windowtoremove.Texture)
if winman.movingwindow == windowtoremove {
winman.movingwindow = nil
}
return
}
func (winman *RayGuiWindowManager) AddWindow(windowtoadd *RayGuiWindow) {
if len(winman.winlist) > 0 {
winman.winlist[len(winman.winlist)-1].AcceptingInput = false
}
winman.winlist = append(winman.winlist, windowtoadd)
winman.winlist[len(winman.winlist)-1].AcceptingInput = true
}
func MoveToTopOfWindowlist(winman *RayGuiWindowManager, windowtomove *RayGuiWindow) {
winman.winlist[len(winman.winlist)-1].AcceptingInput = false
winman.WinlistUnlistWindow(windowtomove)
winman.AddWindow(windowtomove)
windowtomove.ManageFunc = nil
}