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This commit is contained in:
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1fd13fa66f
10
go.mod
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10
go.mod
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module git.dummkopf.live/InventorX/pinwindows
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go 1.22.2
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require github.com/gen2brain/raylib-go/raylib v0.0.0-20240418150228-9548fadb54e6
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require (
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github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa // indirect
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golang.org/x/sys v0.14.0 // indirect
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)
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6
go.sum
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6
go.sum
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github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa h1:Ik7QikRgeH+bFOfAcMpttCbs6XxWXxCLXMm4awxtOXk=
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github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240418150228-9548fadb54e6 h1:mNKFgLZIU0eEHKHjb7Uk9ZuSy65DdgmEf2xxum0Tof4=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240418150228-9548fadb54e6/go.mod h1:P/hDjVwz/9fhR0ww3+umzDpDA7Bf7Tce4xNChHIEFqE=
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golang.org/x/sys v0.14.0 h1:Vz7Qs629MkJkGyHxUlRHizWJRG2j8fbQKjELVSNhy7Q=
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golang.org/x/sys v0.14.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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7
other.go
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7
other.go
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package pinwindows
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import rl "github.com/gen2brain/raylib-go/raylib"
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func DrawTextureFlipped(rentex *rl.Texture2D, posx, posy int32) {
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rl.DrawTexturePro(*rentex, rl.NewRectangle(0, 0, float32(rentex.Width), -float32(rentex.Height)), rl.NewRectangle(float32(posx), float32(posy), float32(rentex.Width), float32(rentex.Height)), rl.NewVector2(0, 0), 0, rl.White)
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}
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101
window.go
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101
window.go
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package pinwindows
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import (
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"fmt"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type RayGuiWindow struct {
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Texture *rl.RenderTexture2D
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X int32
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Y int32
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W int32
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H int32
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DrawBorder bool
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DrawFunc windowdrawfunc
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ManageFunc managewindowfunc
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AcceptingInput bool
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}
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const (
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WINDOW_MODE_DRAG = iota
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WINDOW_MODE_RESZIE = iota
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WINDOW_MODE_NORMAL = iota
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WINDOW_NO_EVENT = -1
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)
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type windowdrawfunc func(*RayGuiWindow)
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func NewRayGuiWindow(x, y, w, h int) RayGuiWindow {
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texture := rl.LoadRenderTexture(int32(w), int32(h))
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return RayGuiWindow{Texture: &texture, X: int32(x), Y: int32(y), W: int32(w), H: int32(h), DrawBorder: true, AcceptingInput: false}
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}
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func (win *RayGuiWindow) Resize(x, y int) {
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rl.UnloadRenderTexture(*win.Texture)
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win.W += int32(x)
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win.H += int32(y)
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*win.Texture = rl.LoadRenderTexture(int32(win.W), int32(win.H))
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}
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func (win *RayGuiWindow) DidStartMoveDrag() bool {
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if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, -20, float32(win.W), 20)) {
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if rl.IsMouseButtonPressed(rl.MouseButtonLeft) {
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return true
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}
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}
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return false
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}
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func (win *RayGuiWindow) DidStartResizeDrag() bool {
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if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, 0, float32(win.W), float32(win.H))) {
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if rl.IsMouseButtonPressed(rl.MouseButtonRight) {
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return true
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}
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}
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return false
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}
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func (window *RayGuiWindow) isLeftClicked() bool {
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return rl.IsMouseButtonPressed(rl.MouseButtonLeft) && rl.CheckCollisionPointRec(rl.GetMousePosition(), rl.NewRectangle(float32(window.X), float32(window.Y-20), float32(window.W), float32(window.H+20)))
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}
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func (window *RayGuiWindow) BeginDrawMode() {
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rl.BeginTextureMode(*window.Texture)
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if window.AcceptingInput {
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rl.SetMouseOffset(int(-window.X), int(-window.Y))
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} else {
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rl.SetMouseOffset(-1000000, -1000000)
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}
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}
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func (window *RayGuiWindow) EndDrawMode() {
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rl.SetMouseOffset(0, 0)
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rl.EndTextureMode()
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}
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func (window RayGuiWindow) IsTouchingRegion(posvec rl.Vector2, rect rl.Rectangle) bool {
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if rl.CheckCollisionPointRec(posvec, rl.Rectangle{X: rect.X + float32(window.X), Y: rect.Y + float32(window.Y), Width: rect.Width, Height: rect.Height}) {
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return true
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}
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return false
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}
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func (window *RayGuiWindow) Draw() {
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rl.DrawRectangle(window.X, window.Y-20, window.W, 20, rl.Gray)
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rl.DrawText(fmt.Sprint(window.AcceptingInput), window.X-20, window.Y-20, 12, rl.Blue)
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//fmt.Printf("WindowDraw at %i, %i\n", window.X, window.Y)
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DrawTextureFlipped(&window.Texture.Texture, window.X, window.Y)
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}
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func (window *RayGuiWindow) DrawInternals() {
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if window.DrawFunc != nil {
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window.DrawFunc(window)
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}
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}
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115
windowmanager.go
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115
windowmanager.go
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package pinwindows
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import rl "github.com/gen2brain/raylib-go/raylib"
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type managewindowfunc func(*RayGuiWindowManager, *RayGuiWindow)
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type RayGuiWindowManager struct {
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winlist []*RayGuiWindow
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movingwindow *RayGuiWindow // the currently moving (resize, drag, etc...)
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movingwindowmode int
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}
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func NewRayGuiWindowManager() RayGuiWindowManager {
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var windowlist []*RayGuiWindow
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return RayGuiWindowManager{winlist: windowlist, movingwindow: nil}
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}
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func (winman *RayGuiWindowManager) ManageWindowlist() {
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var windowtomovetofront *RayGuiWindow = nil
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i].isLeftClicked() {
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windowtomovetofront = winman.winlist[i]
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}
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}
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if windowtomovetofront != nil {
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windowtomovetofront.ManageFunc = MoveToTopOfWindowlist
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}
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i].ManageFunc != nil {
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winman.winlist[i].ManageFunc(winman, winman.winlist[i])
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}
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}
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}
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func (winman *RayGuiWindowManager) ProcessUserWindowMovement() {
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currentmovingwindow := winman.movingwindow
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i].DidStartMoveDrag() && currentmovingwindow == nil {
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winman.movingwindow = winman.winlist[i]
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winman.movingwindowmode = WINDOW_MODE_DRAG
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}
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if winman.winlist[i].DidStartResizeDrag() && currentmovingwindow == nil {
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winman.movingwindow = winman.winlist[i]
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winman.movingwindowmode = WINDOW_MODE_RESZIE
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}
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if rl.IsMouseButtonReleased(rl.MouseButtonLeft) || rl.IsMouseButtonReleased(rl.MouseButtonRight) {
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winman.movingwindow = nil
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}
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}
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if winman.movingwindow != nil {
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if winman.movingwindowmode == WINDOW_MODE_DRAG {
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winman.movingwindow.X += int32(rl.GetMouseDelta().X)
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winman.movingwindow.Y += int32(rl.GetMouseDelta().Y)
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}
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if winman.movingwindowmode == WINDOW_MODE_RESZIE {
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winman.movingwindow.Resize(int(rl.GetMouseDelta().X), int(rl.GetMouseDelta().Y))
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}
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}
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}
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func (winman RayGuiWindowManager) DrawInternalWindowList() {
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for i := 0; i < len(winman.winlist); i++ {
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winman.winlist[i].DrawInternals()
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}
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}
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func (winman RayGuiWindowManager) DrawWindowlist() {
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for i := 0; i < len(winman.winlist); i++ {
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winman.winlist[i].Draw()
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}
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}
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func (winman *RayGuiWindowManager) WinlistUnlistWindow(windowtoremove *RayGuiWindow) {
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indextoremove := -1
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i] == windowtoremove {
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indextoremove = i
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break
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}
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}
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if indextoremove == -1 {
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return
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}
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copy(winman.winlist[indextoremove:], winman.winlist[indextoremove+1:])
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winman.winlist[len(winman.winlist)-1] = nil
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winman.winlist = winman.winlist[:len(winman.winlist)-1]
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return
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}
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func CloseWindow(winman *RayGuiWindowManager, windowtoremove *RayGuiWindow) {
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winman.WinlistUnlistWindow(windowtoremove)
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rl.UnloadRenderTexture(*windowtoremove.Texture)
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if winman.movingwindow == windowtoremove {
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winman.movingwindow = nil
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}
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return
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}
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func (winman *RayGuiWindowManager) AddWindow(windowtoadd *RayGuiWindow) {
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if len(winman.winlist) > 0 {
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winman.winlist[len(winman.winlist)-1].AcceptingInput = false
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}
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winman.winlist = append(winman.winlist, windowtoadd)
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winman.winlist[len(winman.winlist)-1].AcceptingInput = true
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}
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func MoveToTopOfWindowlist(winman *RayGuiWindowManager, windowtomove *RayGuiWindow) {
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winman.winlist[len(winman.winlist)-1].AcceptingInput = false
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winman.WinlistUnlistWindow(windowtomove)
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winman.AddWindow(windowtomove)
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windowtomove.ManageFunc = nil
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}
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