erm
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parent
1fd13fa66f
commit
34b3c75bf9
31
window.go
31
window.go
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@ -8,10 +8,8 @@ import (
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type RayGuiWindow struct {
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Texture *rl.RenderTexture2D
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X int32
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Y int32
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W int32
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H int32
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Pos rl.Vector2
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Size rl.Vector2
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DrawBorder bool
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DrawFunc windowdrawfunc
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ManageFunc managewindowfunc
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@ -31,18 +29,18 @@ type windowdrawfunc func(*RayGuiWindow)
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func NewRayGuiWindow(x, y, w, h int) RayGuiWindow {
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texture := rl.LoadRenderTexture(int32(w), int32(h))
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return RayGuiWindow{Texture: &texture, X: int32(x), Y: int32(y), W: int32(w), H: int32(h), DrawBorder: true, AcceptingInput: false}
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return RayGuiWindow{Texture: &texture, Pos: rl.Vector2{X: float32(x), Y: float32(y)}, Size: rl.Vector2{X: float32(w), Y: float32(h)}, DrawBorder: true, AcceptingInput: false}
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}
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func (win *RayGuiWindow) Resize(x, y int) {
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rl.UnloadRenderTexture(*win.Texture)
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win.W += int32(x)
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win.H += int32(y)
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*win.Texture = rl.LoadRenderTexture(int32(win.W), int32(win.H))
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win.Size.X += float32(x)
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win.Size.Y += float32(y)
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*win.Texture = rl.LoadRenderTexture(int32(win.Size.X), int32(win.Size.Y))
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}
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func (win *RayGuiWindow) DidStartMoveDrag() bool {
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if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, -20, float32(win.W), 20)) {
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if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, -20, float32(win.Size.X), 20)) {
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if rl.IsMouseButtonPressed(rl.MouseButtonLeft) {
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return true
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}
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@ -51,7 +49,7 @@ func (win *RayGuiWindow) DidStartMoveDrag() bool {
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}
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func (win *RayGuiWindow) DidStartResizeDrag() bool {
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if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, 0, float32(win.W), float32(win.H))) {
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if win.IsTouchingRegion(rl.GetMousePosition(), rl.NewRectangle(0, 0, float32(win.Size.X), float32(win.Size.Y))) {
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if rl.IsMouseButtonPressed(rl.MouseButtonRight) {
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return true
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}
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@ -60,13 +58,13 @@ func (win *RayGuiWindow) DidStartResizeDrag() bool {
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}
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func (window *RayGuiWindow) isLeftClicked() bool {
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return rl.IsMouseButtonPressed(rl.MouseButtonLeft) && rl.CheckCollisionPointRec(rl.GetMousePosition(), rl.NewRectangle(float32(window.X), float32(window.Y-20), float32(window.W), float32(window.H+20)))
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return rl.IsMouseButtonPressed(rl.MouseButtonLeft) && rl.CheckCollisionPointRec(rl.GetMousePosition(), rl.NewRectangle(float32(window.Pos.X), float32(window.Pos.Y-20), float32(window.Size.X), float32(window.Size.Y+20)))
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}
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func (window *RayGuiWindow) BeginDrawMode() {
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rl.BeginTextureMode(*window.Texture)
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if window.AcceptingInput {
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rl.SetMouseOffset(int(-window.X), int(-window.Y))
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rl.SetMouseOffset(int(-window.Pos.X), int(-window.Pos.Y))
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} else {
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rl.SetMouseOffset(-1000000, -1000000)
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}
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@ -79,18 +77,17 @@ func (window *RayGuiWindow) EndDrawMode() {
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func (window RayGuiWindow) IsTouchingRegion(posvec rl.Vector2, rect rl.Rectangle) bool {
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if rl.CheckCollisionPointRec(posvec, rl.Rectangle{X: rect.X + float32(window.X), Y: rect.Y + float32(window.Y), Width: rect.Width, Height: rect.Height}) {
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if rl.CheckCollisionPointRec(posvec, rl.Rectangle{X: rect.X + float32(window.Pos.X), Y: rect.Y + float32(window.Pos.Y), Width: rect.Width, Height: rect.Height}) {
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return true
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}
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return false
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}
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func (window *RayGuiWindow) Draw() {
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rl.DrawRectangle(window.X, window.Y-20, window.W, 20, rl.Gray)
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rl.DrawText(fmt.Sprint(window.AcceptingInput), window.X-20, window.Y-20, 12, rl.Blue)
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rl.DrawRectangle(int32(window.Pos.X), int32(window.Pos.Y)-20, int32(window.Size.X), 20, rl.Gray)
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rl.DrawText(fmt.Sprint(window.AcceptingInput), int32(window.Pos.X-20), int32(window.Pos.Y)-20, 12, rl.Blue)
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//fmt.Printf("WindowDraw at %i, %i\n", window.X, window.Y)
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DrawTextureFlipped(&window.Texture.Texture, window.X, window.Y)
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DrawTextureFlipped(&window.Texture.Texture, int32(window.Pos.X), int32(window.Pos.Y))
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}
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func (window *RayGuiWindow) DrawInternals() {
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@ -1,4 +1,4 @@
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package pinwindows
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package pinwindows
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import rl "github.com/gen2brain/raylib-go/raylib"
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@ -52,8 +52,8 @@ func (winman *RayGuiWindowManager) ProcessUserWindowMovement() {
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if winman.movingwindow != nil {
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if winman.movingwindowmode == WINDOW_MODE_DRAG {
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winman.movingwindow.X += int32(rl.GetMouseDelta().X)
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winman.movingwindow.Y += int32(rl.GetMouseDelta().Y)
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winman.movingwindow.Pos.X += (rl.GetMouseDelta().X)
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winman.movingwindow.Pos.Y += (rl.GetMouseDelta().Y)
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}
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if winman.movingwindowmode == WINDOW_MODE_RESZIE {
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winman.movingwindow.Resize(int(rl.GetMouseDelta().X), int(rl.GetMouseDelta().Y))
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