erm
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@ -92,9 +92,8 @@ func (window RayGuiWindow) IsTouchingRegion(posvec rl.Vector2, rect rl.Rectangle
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}
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}
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func (window *RayGuiWindow) Draw() {
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func (window *RayGuiWindow) Draw() {
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rl.DrawRectangle(int32(window.Pos.X), int32(window.Pos.Y)-int32(window.GetBorderRect().Height, int32(window.Size.X), int32(window.GetBorderRect().Height), rl.Gray)
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rl.DrawRectangle(int32(window.Pos.X), int32(window.Pos.Y)-int32(window.GetBorderRect().Height), int32(window.Size.X), int32(window.GetBorderRect().Height), rl.Gray)
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rl.DrawText(fmt.Sprint(window.AcceptingInput), int32(window.Pos.X-20), int32(window.Pos.Y)-20, 12, rl.Blue)
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rl.DrawText(fmt.Sprint(window.AcceptingInput), int32(window.Pos.X-20), int32(window.Pos.Y)-20, 12, rl.Blue)
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//fmt.Printf("WindowDraw at %i, %i\n", window.X, window.Y)
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//fmt.Printf("WindowDraw at %i, %i\n", window.X, window.Y)
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DrawTextureFlipped(&window.Texture.Texture, int32(window.Pos.X), int32(window.Pos.Y))
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DrawTextureFlipped(&window.Texture.Texture, int32(window.Pos.X), int32(window.Pos.Y))
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