This commit is contained in:
InventorXtreme 2024-04-21 21:38:57 -04:00
parent df6d9b91d0
commit f8f78dc59b
3 changed files with 53 additions and 42 deletions

View file

@ -5,3 +5,4 @@ import rl "github.com/gen2brain/raylib-go/raylib"
func DrawTextureFlipped(rentex *rl.Texture2D, posx, posy int32) {
rl.DrawTexturePro(*rentex, rl.NewRectangle(0, 0, float32(rentex.Width), -float32(rentex.Height)), rl.NewRectangle(float32(posx), float32(posy), float32(rentex.Width), float32(rentex.Height)), rl.NewVector2(0, 0), 0, rl.White)
}

View file

@ -32,6 +32,14 @@ func NewRayGuiWindow(x, y, w, h int) RayGuiWindow {
return RayGuiWindow{Texture: &texture, Pos: rl.Vector2{X: float32(x), Y: float32(y)}, Size: rl.Vector2{X: float32(w), Y: float32(h)}, DrawBorder: true, AcceptingInput: false}
}
func (win *RayGuiWindow) GetBorderRect() rl.Rectangle {
if win.DrawBorder {
return rl.NewRectangle(0, 0, win.Size.X, 20)
} else {
return rl.NewRectangle(0, 0, 0, 0)
}
}
func (win *RayGuiWindow) Resize(x, y int) {
rl.UnloadRenderTexture(*win.Texture)
win.Size.X += float32(x)
@ -84,7 +92,9 @@ func (window RayGuiWindow) IsTouchingRegion(posvec rl.Vector2, rect rl.Rectangle
}
func (window *RayGuiWindow) Draw() {
rl.DrawRectangle(int32(window.Pos.X), int32(window.Pos.Y)-20, int32(window.Size.X), 20, rl.Gray)
rl.DrawRectangle(int32(window.Pos.X), int32(window.Pos.Y)-int32(window.GetBorderRect().Height, int32(window.Size.X), int32(window.GetBorderRect().Height), rl.Gray)
rl.DrawText(fmt.Sprint(window.AcceptingInput), int32(window.Pos.X-20), int32(window.Pos.Y)-20, 12, rl.Blue)
//fmt.Printf("WindowDraw at %i, %i\n", window.X, window.Y)
DrawTextureFlipped(&window.Texture.Texture, int32(window.Pos.X), int32(window.Pos.Y))

View file

@ -7,77 +7,77 @@ import (
type managewindowfunc func(*RayGuiWindowManager, *RayGuiWindow)
type RayGuiWindowManager struct {
winlist []*RayGuiWindow
movingwindow *RayGuiWindow // the currently moving (resize, drag, etc...)
movingwindowmode int
Winlist []*RayGuiWindow
Movingwindow *RayGuiWindow // the currently moving (resize, drag, etc...)
Movingwindowmode int
}
func NewRayGuiWindowManager() RayGuiWindowManager {
var windowlist []*RayGuiWindow
return RayGuiWindowManager{winlist: windowlist, movingwindow: nil}
return RayGuiWindowManager{Winlist: windowlist, Movingwindow: nil}
}
func (winman *RayGuiWindowManager) ManageWindowlist() {
var windowtomovetofront *RayGuiWindow = nil
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i].isLeftClicked() {
windowtomovetofront = winman.winlist[i]
for i := 0; i < len(winman.Winlist); i++ {
if winman.Winlist[i].isLeftClicked() {
windowtomovetofront = winman.Winlist[i]
}
}
if windowtomovetofront != nil {
windowtomovetofront.ManageFunc = MoveToTopOfWindowlist
}
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i].ManageFunc != nil {
winman.winlist[i].ManageFunc(winman, winman.winlist[i])
for i := 0; i < len(winman.Winlist); i++ {
if winman.Winlist[i].ManageFunc != nil {
winman.Winlist[i].ManageFunc(winman, winman.Winlist[i])
}
}
}
func (winman *RayGuiWindowManager) ProcessUserWindowMovement() {
currentmovingwindow := winman.movingwindow
currentmovingwindow := winman.Movingwindow
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i].DidStartMoveDrag() && currentmovingwindow == nil {
winman.movingwindow = winman.winlist[i]
winman.movingwindowmode = WINDOW_MODE_DRAG
for i := 0; i < len(winman.Winlist); i++ {
if winman.Winlist[i].DidStartMoveDrag() && currentmovingwindow == nil {
winman.Movingwindow = winman.Winlist[i]
winman.Movingwindowmode = WINDOW_MODE_DRAG
}
if winman.winlist[i].DidStartResizeDrag() && currentmovingwindow == nil {
winman.movingwindow = winman.winlist[i]
winman.movingwindowmode = WINDOW_MODE_RESZIE
if winman.Winlist[i].DidStartResizeDrag() && currentmovingwindow == nil {
winman.Movingwindow = winman.Winlist[i]
winman.Movingwindowmode = WINDOW_MODE_RESZIE
}
if rl.IsMouseButtonReleased(rl.MouseButtonLeft) || rl.IsMouseButtonReleased(rl.MouseButtonRight) {
winman.movingwindow = nil
winman.Movingwindow = nil
}
}
if winman.movingwindow != nil {
if winman.movingwindowmode == WINDOW_MODE_DRAG {
winman.movingwindow.Pos.X += (rl.GetMouseDelta().X)
winman.movingwindow.Pos.Y += (rl.GetMouseDelta().Y)
if winman.Movingwindow != nil {
if winman.Movingwindowmode == WINDOW_MODE_DRAG {
winman.Movingwindow.Pos.X += (rl.GetMouseDelta().X)
winman.Movingwindow.Pos.Y += (rl.GetMouseDelta().Y)
}
if winman.movingwindowmode == WINDOW_MODE_RESZIE {
winman.movingwindow.Resize(int(rl.GetMouseDelta().X), int(rl.GetMouseDelta().Y))
if winman.Movingwindowmode == WINDOW_MODE_RESZIE {
winman.Movingwindow.Resize(int(rl.GetMouseDelta().X), int(rl.GetMouseDelta().Y))
}
}
}
func (winman RayGuiWindowManager) DrawInternalWindowList() {
for i := 0; i < len(winman.winlist); i++ {
winman.winlist[i].DrawInternals()
for i := 0; i < len(winman.Winlist); i++ {
winman.Winlist[i].DrawInternals()
}
}
func (winman RayGuiWindowManager) DrawWindowlist() {
for i := 0; i < len(winman.winlist); i++ {
winman.winlist[i].Draw()
for i := 0; i < len(winman.Winlist); i++ {
winman.Winlist[i].Draw()
}
}
func (winman *RayGuiWindowManager) WinlistUnlistWindow(windowtoremove *RayGuiWindow) {
indextoremove := -1
for i := 0; i < len(winman.winlist); i++ {
if winman.winlist[i] == windowtoremove {
for i := 0; i < len(winman.Winlist); i++ {
if winman.Winlist[i] == windowtoremove {
indextoremove = i
break
}
@ -85,31 +85,31 @@ func (winman *RayGuiWindowManager) WinlistUnlistWindow(windowtoremove *RayGuiWin
if indextoremove == -1 {
return
}
copy(winman.winlist[indextoremove:], winman.winlist[indextoremove+1:])
winman.winlist[len(winman.winlist)-1] = nil
winman.winlist = winman.winlist[:len(winman.winlist)-1]
copy(winman.Winlist[indextoremove:], winman.Winlist[indextoremove+1:])
winman.Winlist[len(winman.Winlist)-1] = nil
winman.Winlist = winman.Winlist[:len(winman.Winlist)-1]
return
}
func CloseWindow(winman *RayGuiWindowManager, windowtoremove *RayGuiWindow) {
winman.WinlistUnlistWindow(windowtoremove)
rl.UnloadRenderTexture(*windowtoremove.Texture)
if winman.movingwindow == windowtoremove {
winman.movingwindow = nil
if winman.Movingwindow == windowtoremove {
winman.Movingwindow = nil
}
return
}
func (winman *RayGuiWindowManager) AddWindow(windowtoadd *RayGuiWindow) {
if len(winman.winlist) > 0 {
winman.winlist[len(winman.winlist)-1].AcceptingInput = false
if len(winman.Winlist) > 0 {
winman.Winlist[len(winman.Winlist)-1].AcceptingInput = false
}
winman.winlist = append(winman.winlist, windowtoadd)
winman.winlist[len(winman.winlist)-1].AcceptingInput = true
winman.Winlist = append(winman.Winlist, windowtoadd)
winman.Winlist[len(winman.Winlist)-1].AcceptingInput = true
}
func MoveToTopOfWindowlist(winman *RayGuiWindowManager, windowtomove *RayGuiWindow) {
winman.winlist[len(winman.winlist)-1].AcceptingInput = false
winman.Winlist[len(winman.Winlist)-1].AcceptingInput = false
winman.WinlistUnlistWindow(windowtomove)
winman.AddWindow(windowtomove)
windowtomove.ManageFunc = nil