116 lines
3.4 KiB
Go
116 lines
3.4 KiB
Go
package pinwindows
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type managewindowfunc func(*RayGuiWindowManager, *RayGuiWindow)
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type RayGuiWindowManager struct {
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winlist []*RayGuiWindow
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movingwindow *RayGuiWindow // the currently moving (resize, drag, etc...)
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movingwindowmode int
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}
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func NewRayGuiWindowManager() RayGuiWindowManager {
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var windowlist []*RayGuiWindow
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return RayGuiWindowManager{winlist: windowlist, movingwindow: nil}
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}
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func (winman *RayGuiWindowManager) ManageWindowlist() {
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var windowtomovetofront *RayGuiWindow = nil
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i].isLeftClicked() {
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windowtomovetofront = winman.winlist[i]
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}
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}
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if windowtomovetofront != nil {
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windowtomovetofront.ManageFunc = MoveToTopOfWindowlist
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}
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i].ManageFunc != nil {
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winman.winlist[i].ManageFunc(winman, winman.winlist[i])
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}
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}
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}
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func (winman *RayGuiWindowManager) ProcessUserWindowMovement() {
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currentmovingwindow := winman.movingwindow
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i].DidStartMoveDrag() && currentmovingwindow == nil {
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winman.movingwindow = winman.winlist[i]
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winman.movingwindowmode = WINDOW_MODE_DRAG
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}
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if winman.winlist[i].DidStartResizeDrag() && currentmovingwindow == nil {
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winman.movingwindow = winman.winlist[i]
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winman.movingwindowmode = WINDOW_MODE_RESZIE
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}
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if rl.IsMouseButtonReleased(rl.MouseButtonLeft) || rl.IsMouseButtonReleased(rl.MouseButtonRight) {
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winman.movingwindow = nil
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}
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}
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if winman.movingwindow != nil {
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if winman.movingwindowmode == WINDOW_MODE_DRAG {
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winman.movingwindow.Pos.X += (rl.GetMouseDelta().X)
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winman.movingwindow.Pos.Y += (rl.GetMouseDelta().Y)
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}
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if winman.movingwindowmode == WINDOW_MODE_RESZIE {
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winman.movingwindow.Resize(int(rl.GetMouseDelta().X), int(rl.GetMouseDelta().Y))
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}
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}
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}
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func (winman RayGuiWindowManager) DrawInternalWindowList() {
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for i := 0; i < len(winman.winlist); i++ {
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winman.winlist[i].DrawInternals()
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}
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}
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func (winman RayGuiWindowManager) DrawWindowlist() {
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for i := 0; i < len(winman.winlist); i++ {
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winman.winlist[i].Draw()
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}
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}
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func (winman *RayGuiWindowManager) WinlistUnlistWindow(windowtoremove *RayGuiWindow) {
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indextoremove := -1
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for i := 0; i < len(winman.winlist); i++ {
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if winman.winlist[i] == windowtoremove {
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indextoremove = i
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break
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}
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}
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if indextoremove == -1 {
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return
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}
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copy(winman.winlist[indextoremove:], winman.winlist[indextoremove+1:])
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winman.winlist[len(winman.winlist)-1] = nil
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winman.winlist = winman.winlist[:len(winman.winlist)-1]
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return
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}
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func CloseWindow(winman *RayGuiWindowManager, windowtoremove *RayGuiWindow) {
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winman.WinlistUnlistWindow(windowtoremove)
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rl.UnloadRenderTexture(*windowtoremove.Texture)
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if winman.movingwindow == windowtoremove {
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winman.movingwindow = nil
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}
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return
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}
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func (winman *RayGuiWindowManager) AddWindow(windowtoadd *RayGuiWindow) {
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if len(winman.winlist) > 0 {
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winman.winlist[len(winman.winlist)-1].AcceptingInput = false
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}
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winman.winlist = append(winman.winlist, windowtoadd)
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winman.winlist[len(winman.winlist)-1].AcceptingInput = true
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}
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func MoveToTopOfWindowlist(winman *RayGuiWindowManager, windowtomove *RayGuiWindow) {
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winman.winlist[len(winman.winlist)-1].AcceptingInput = false
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winman.WinlistUnlistWindow(windowtomove)
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winman.AddWindow(windowtomove)
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windowtomove.ManageFunc = nil
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}
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