Changed to a right hand cord system
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parent
0862f6ddcb
commit
e90f1e6b62
22
c3d.c
22
c3d.c
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@ -46,6 +46,10 @@ Vector3 Vector3Sum(Vector3 v1, Vector3 v2) {
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return retvec;
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}
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void Vector3Print(Vector3 v) {
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printf("VX: %f, VY: %f, FZ: %f\n",v.x,v.y,v.z);
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}
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Vector3 Vector3Scale(Vector3 v1, float scale) {
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Vector3 retvec;
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retvec.x = v1.x * scale;
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@ -86,15 +90,17 @@ void CtrlLocalCam(LocalCam *cam, float time) {
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cam->angleVelocity.z = 0;
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if (IsKeyDown(KEY_W)) {
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Vector3 forceForward = (Vector3){0,0,500};
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Vector3 forceForward = (Vector3){0,0,-500};
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Vector3 rotatedforce = RotateAboutY(forceForward,cam->angles.y);
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printf("%f", cam->angles.y);
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Vector3Print(rotatedforce);
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cam->velocity = Vector3Sum(cam->velocity,rotatedforce);
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//cam->velocity.z = cam->velocity.z + 50000*time*sin(cam->angles.y);
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//cam->velocity.x = cam->velocity.x + 500*time*cos(cam->angles.y);
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}
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if (IsKeyDown(KEY_S)) {
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Vector3 forceForward = (Vector3){0,0,-500};
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Vector3 forceForward = (Vector3){0,0,500};
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Vector3 rotatedforce = RotateAboutY(forceForward,cam->angles.y);
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cam->velocity = Vector3Sum(cam->velocity,rotatedforce);
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@ -156,8 +162,8 @@ void LocalCamApplyVelo(LocalCam *cam,float time){
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Vector2 Conv3Dto2D(Vector3 v) {
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Vector2 returnvector;
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returnvector.x = proj * v.x / v.z;
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returnvector.y = proj * v.y / v.z;
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returnvector.x = proj * v.x / (-v.z);
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returnvector.y = proj * v.y / (-v.z);
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return returnvector;
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}
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@ -175,8 +181,8 @@ Vector3 TransformWithCam(Vector3 v, LocalCam * cam) {
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returnvector.z = v.z - cam->position.z;
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returnvector = RotateAboutZ(returnvector,cam->angles.z);
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returnvector = RotateAboutY(returnvector,cam->angles.y);
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returnvector = RotateAboutZ(returnvector,cam->angles.z);
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returnvector = RotateAboutY(returnvector,-cam->angles.y);
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returnvector = RotateAboutX(returnvector,-cam->angles.x);
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//printf("Before: %f %f %f, After: %f %f %f\n", v.x, v.y, v.z, returnvector.x, returnvector.y, returnvector.z);
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return returnvector;
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@ -215,7 +221,7 @@ int main() {
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camera.velocity = (Vector3){0,0,0};
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camera.angleVelocity = (Vector3){0,0,0};
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Vector3 point = (Vector3){0,0,10};
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Vector3 point = (Vector3){0,0,-10};
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@ -228,9 +234,11 @@ int main() {
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DrawText("Congrats! You created your first window!", 190, 200, 20,
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BLACK);
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Vector3 TransVector = TransformWithCam(point,&camera);
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if (TransVector.z < 0) {
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Vector2 MPos = Conv3Dto2D(TransVector);
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Vector2 FinPos = Conv2DCenteredToScreen(MPos);
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DrawCircleV(FinPos,100,BLACK);
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}
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EndTextureMode();
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//Copytexture to main display :0
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