Commit graph

19 commits

Author SHA1 Message Date
2869f5ccdd actually use optomizaiton on both types of tris 2024-03-11 23:27:00 -04:00
f8a7fc9a3c da mario test 2024-03-11 23:13:49 -04:00
11e9fae640 loading from files 2024-03-11 22:14:36 -04:00
931f7e5c48 added features :) 2024-03-11 20:52:34 -04:00
34e70de2f9 added a bunch of features, preparing to read from obj files for display 2024-03-10 01:58:05 -05:00
6ef21998a4 yay 2024-01-03 15:37:56 -05:00
3a274a9d61 test 2024-01-03 15:13:45 -05:00
9e26b69f7b reaa 2023-12-28 03:11:09 -05:00
717c45260d Major optimizations. Also did some perf testing, which is contained in drawmodeperf.org 2023-12-05 22:49:33 -05:00
46678bd628 ree 2023-12-05 19:11:36 -05:00
2190fd187e finishing up 2023-12-04 23:28:44 -05:00
71fa8e21e3 Adding new triangle alg 2023-12-04 22:29:23 -05:00
042c004341 raa 2023-12-04 18:50:16 -05:00
75f9f7fbb2 rendering tri, still need to cull when behind 2023-12-04 12:15:12 -05:00
e90f1e6b62 Changed to a right hand cord system 2023-12-04 08:15:04 -05:00
0862f6ddcb fnaf 2023-12-04 00:00:12 -05:00
2ff6576142 Got a point rendering, but still need to cull it if behind 2023-12-03 03:35:47 -05:00
03aeac765d Got basic code to set pixels up 2023-12-02 22:54:00 -05:00
ed3acb7ff7 eepy 2023-12-02 02:49:06 -05:00