Inventor Xtreme
|
f8352c4581
|
added new texture for box and clamped uv positioning
|
2024-08-17 22:57:28 -04:00 |
|
InventorXtreme
|
8ed29aa8d4
|
emer
|
2024-08-16 19:34:53 -04:00 |
|
InventorXtreme
|
15f90efb1a
|
fixed dumb depth bug
|
2024-08-05 23:41:57 -04:00 |
|
InventorXtreme
|
89ab1281b5
|
raaaa
|
2024-07-19 14:44:21 -04:00 |
|
InventorXtreme
|
97a53e49f7
|
Zig build and Loading textures from mtl
|
2024-07-19 14:36:33 -04:00 |
|
InventorXtreme
|
16e1e6a3a8
|
tset
|
2024-04-26 22:37:00 -04:00 |
|
InventorXtreme
|
cce6a90cbd
|
erM
|
2024-03-29 15:34:35 -04:00 |
|
InventorXtreme
|
7f9cd7ef7c
|
raaaaaaa
|
2024-03-24 22:41:38 -04:00 |
|
InventorXtreme
|
777140f625
|
raa
|
2024-03-13 12:20:38 -04:00 |
|
InventorXtreme
|
f6ee4b9c2a
|
tri2d now use integers when put on screen. Fixes missing pixels and overdraw
|
2024-03-12 21:32:45 -04:00 |
|
InventorXtreme
|
8165a5c760
|
fixxed missing pixels
|
2024-03-12 16:25:24 -04:00 |
|
InventorXtreme
|
3147e6e9a5
|
t
|
2024-03-12 15:27:45 -04:00 |
|
InventorXtreme
|
adf5e6a761
|
added drawing cuttoffs to triangle functions
|
2024-03-12 13:24:38 -04:00 |
|
InventorXtreme
|
129c84d43e
|
further optomizations and unified scanline draw
|
2024-03-12 12:55:07 -04:00 |
|
InventorXtreme
|
ef6fb628b5
|
raa2
|
2024-03-11 23:30:15 -04:00 |
|
InventorXtreme
|
d8a27afe2b
|
raa
|
2024-03-11 23:30:02 -04:00 |
|
InventorXtreme
|
4f1539103c
|
todo
|
2024-03-11 23:29:23 -04:00 |
|
InventorXtreme
|
2869f5ccdd
|
actually use optomizaiton on both types of tris
|
2024-03-11 23:27:00 -04:00 |
|
InventorXtreme
|
f8a7fc9a3c
|
da mario test
|
2024-03-11 23:13:49 -04:00 |
|
InventorXtreme
|
11e9fae640
|
loading from files
|
2024-03-11 22:14:36 -04:00 |
|
InventorXtreme
|
931f7e5c48
|
added features :)
|
2024-03-11 20:52:34 -04:00 |
|
InventorXtreme
|
34e70de2f9
|
added a bunch of features, preparing to read from obj files for display
|
2024-03-10 01:58:05 -05:00 |
|
InventorXtreme
|
6b04973314
|
ra
|
2024-03-09 00:52:49 -05:00 |
|
InventorXtreme
|
6ef21998a4
|
yay
|
2024-01-03 15:37:56 -05:00 |
|
InventorXtreme
|
3a274a9d61
|
test
|
2024-01-03 15:13:45 -05:00 |
|
InventorXtreme
|
9e26b69f7b
|
reaa
|
2023-12-28 03:11:09 -05:00 |
|
InventorXtreme
|
717c45260d
|
Major optimizations. Also did some perf testing, which is contained in drawmodeperf.org
|
2023-12-05 22:49:33 -05:00 |
|
InventorXtreme
|
46678bd628
|
ree
|
2023-12-05 19:11:36 -05:00 |
|
InventorXtreme
|
2190fd187e
|
finishing up
|
2023-12-04 23:28:44 -05:00 |
|
InventorXtreme
|
71fa8e21e3
|
Adding new triangle alg
|
2023-12-04 22:29:23 -05:00 |
|
InventorXtreme
|
042c004341
|
raa
|
2023-12-04 18:50:16 -05:00 |
|
InventorXtreme
|
75f9f7fbb2
|
rendering tri, still need to cull when behind
|
2023-12-04 12:15:12 -05:00 |
|
InventorXtreme
|
e90f1e6b62
|
Changed to a right hand cord system
|
2023-12-04 08:15:04 -05:00 |
|
InventorXtreme
|
0862f6ddcb
|
fnaf
|
2023-12-04 00:00:12 -05:00 |
|
InventorXtreme
|
2ff6576142
|
Got a point rendering, but still need to cull it if behind
|
2023-12-03 03:35:47 -05:00 |
|
InventorXtreme
|
03aeac765d
|
Got basic code to set pixels up
|
2023-12-02 22:54:00 -05:00 |
|
InventorXtreme
|
b97fca038c
|
Fixed Makefile
|
2023-12-02 21:45:42 -05:00 |
|
InventorXtreme
|
ed3acb7ff7
|
eepy
|
2023-12-02 02:49:06 -05:00 |
|
InventorXtreme
|
44a6097e16
|
C2
|
2023-12-02 02:14:50 -05:00 |
|
InventorXtreme
|
fe1f781e67
|
Added readme
|
2023-12-02 02:12:34 -05:00 |
|